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Resume

Nichole Jung

       3D Artist

 

 

 

20702 N. Stanley Ave,                                                                                                                                                                     

Fresno, CA, 93737

(559) 977-4827                                                                                                                                                         

jungniky5@gmail.com

 

 

EXPERIENCE

Starbucks Coffee Company, 05/16 – 01/18                                                                           Walnut Creek, CA

Barista

  • Brewed and served coffee, tea, and other non-alcoholic drinks in a fast-paced environment.

  • Maintained and operated espresso machines and blenders during high-traffic customer load.

  • Handled money transactions and customer service at the cashier.

  • Learned and memorized every menu and off-label drinks to meet customer's needs in a timely manner.

  • Complied with standards for merchandising, stocking, storing products, and promoted specialty food items.

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Lonely Wizard Studios, 06/15 – 02/16                                                                                Pleasant Hill, CA

Environment Artist

  • Created environment assets

    • Built both interior and exterior modular objects

    • Assisted in creating hero objects and weapons

  • Textured environment assets

  • Collaborated with art, production and programming teams to design innovative game elements and quality for better player experience.

  • Used professional design tools and software, such as Autodesk Maya, Adobe Photoshop, and Quixel to create layouts,

       3D assets, and textures for models.

  • Prioritized tasks and carefully managed time to consistently meet delivery dates.

  • Worked closely with the product manager to meet design expectations through frequent iterations.

 

 

Floor Five Studios: Senior Design/Team Production, 01/14 – 12/14                             San Francisco, CA

Environment Artist

  • Modeled exterior environment assets

    • Over 50 modular assets were created to build the setting of the game

      • Produced modular pieces for building houses, outdoor furnishings, chairs, fences, pavements, bridges, etc.

    • Created hero objects and weapons for enemy characters

  • UV unwrapped and textured environment assets

    • All textures were stylized through Adobe Photoshop

  • Created particles for the environment, such as power-up effects and damage effects

    • Particles were stylized through Adobe Photoshop and was adjusted through Unity engine

  • Aided in world building with the modular assets created for the environment

 

 

SKILLS

 

 

 

 

 

 

 

 

 

 

EDUCATION

The Art Institute of California – San Francisco                                                              San Francisco, CA

Bachelor of Science, Game Art & Design                                                                      December 2014  

Honor Roll, Dean's List, Cumulative GPA – 3.7 

 

3D Software

Autodesk Maya                         Autodesk 3D Studio Max      

Autodesk Mudbox                

Zbrush                  

xNormal              

3D Coat

Marmoset Toolbag

Illustration Software

Adobe Photoshop

Adobe Illustration

Adobe After Effects

Game Engine

Unreal Development Kit

Unreal 4

Unity

 

Retail

Customer Service

Money Handling

Food Preparation and Safety

 

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