Resume
Nichole Jung
3D Artist
20702 N. Stanley Ave,
Fresno, CA, 93737
(559) 977-4827
EXPERIENCE
Starbucks Coffee Company, 05/16 – 01/18 Walnut Creek, CA
Barista
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Brewed and served coffee, tea, and other non-alcoholic drinks in a fast-paced environment.
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Maintained and operated espresso machines and blenders during high-traffic customer load.
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Handled money transactions and customer service at the cashier.
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Learned and memorized every menu and off-label drinks to meet customer's needs in a timely manner.
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Complied with standards for merchandising, stocking, storing products, and promoted specialty food items.
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Lonely Wizard Studios, 06/15 – 02/16 Pleasant Hill, CA
Environment Artist
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Created environment assets
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Built both interior and exterior modular objects
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Assisted in creating hero objects and weapons
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Textured environment assets
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Collaborated with art, production and programming teams to design innovative game elements and quality for better player experience.
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Used professional design tools and software, such as Autodesk Maya, Adobe Photoshop, and Quixel to create layouts,
3D assets, and textures for models.
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Prioritized tasks and carefully managed time to consistently meet delivery dates.
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Worked closely with the product manager to meet design expectations through frequent iterations.
Floor Five Studios: Senior Design/Team Production, 01/14 – 12/14 San Francisco, CA
Environment Artist
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Modeled exterior environment assets
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Over 50 modular assets were created to build the setting of the game
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Produced modular pieces for building houses, outdoor furnishings, chairs, fences, pavements, bridges, etc.
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Created hero objects and weapons for enemy characters
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UV unwrapped and textured environment assets
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All textures were stylized through Adobe Photoshop
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Created particles for the environment, such as power-up effects and damage effects
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Particles were stylized through Adobe Photoshop and was adjusted through Unity engine
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Aided in world building with the modular assets created for the environment
SKILLS
EDUCATION
The Art Institute of California – San Francisco San Francisco, CA
Bachelor of Science, Game Art & Design December 2014
Honor Roll, Dean's List, Cumulative GPA – 3.7
3D Software
Autodesk Maya Autodesk 3D Studio Max
Autodesk Mudbox
Zbrush
xNormal
3D Coat
Marmoset Toolbag
Illustration Software
Adobe Photoshop
Adobe Illustration
Adobe After Effects
Game Engine
Unreal Development Kit
Unreal 4
Unity
Retail
Customer Service
Money Handling
Food Preparation and Safety